// Code generated by 'go generate' - DO NOT EDIT. package libc // import "modernc.org/libc" import ( "sync/atomic" "unsafe" ) func AtomicStoreNInt32(ptr uintptr, val int32, memorder int32) { atomic.StoreInt32((*int32)(unsafe.Pointer(ptr)), val) } func AtomicStoreNInt64(ptr uintptr, val int64, memorder int32) { atomic.StoreInt64((*int64)(unsafe.Pointer(ptr)), val) } func AtomicStoreNUint32(ptr uintptr, val uint32, memorder int32) { atomic.StoreUint32((*uint32)(unsafe.Pointer(ptr)), val) } func AtomicStoreNUint64(ptr uintptr, val uint64, memorder int32) { atomic.StoreUint64((*uint64)(unsafe.Pointer(ptr)), val) } func AtomicStoreNUintptr(ptr uintptr, val uintptr, memorder int32) { atomic.StoreUintptr((*uintptr)(unsafe.Pointer(ptr)), val) } func AtomicLoadNInt32(ptr uintptr, memorder int32) int32 { return atomic.LoadInt32((*int32)(unsafe.Pointer(ptr))) } func AtomicLoadNInt64(ptr uintptr, memorder int32) int64 { return atomic.LoadInt64((*int64)(unsafe.Pointer(ptr))) } func AtomicLoadNUint32(ptr uintptr, memorder int32) uint32 { return atomic.LoadUint32((*uint32)(unsafe.Pointer(ptr))) } func AtomicLoadNUint64(ptr uintptr, memorder int32) uint64 { return atomic.LoadUint64((*uint64)(unsafe.Pointer(ptr))) } func AtomicLoadNUintptr(ptr uintptr, memorder int32) uintptr { return atomic.LoadUintptr((*uintptr)(unsafe.Pointer(ptr))) } func AssignInt8(p *int8, v int8) int8 { *p = v; return v } func AssignInt16(p *int16, v int16) int16 { *p = v; return v } func AssignInt32(p *int32, v int32) int32 { *p = v; return v } func AssignInt64(p *int64, v int64) int64 { *p = v; return v } func AssignUint8(p *uint8, v uint8) uint8 { *p = v; return v } func AssignUint16(p *uint16, v uint16) uint16 { *p = v; return v } func AssignUint32(p *uint32, v uint32) uint32 { *p = v; return v } func AssignUint64(p *uint64, v uint64) uint64 { *p = v; return v } func AssignFloat32(p *float32, v float32) float32 { *p = v; return v } func AssignFloat64(p *float64, v float64) float64 { *p = v; return v } func AssignComplex64(p *complex64, v complex64) complex64 { *p = v; return v } func AssignComplex128(p *complex128, v complex128) complex128 { *p = v; return v } func AssignUintptr(p *uintptr, v uintptr) uintptr { *p = v; return v } func AssignPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) = v; return v } func AssignPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) = v; return v } func AssignPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) = v; return v } func AssignPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) = v; return v } func AssignPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) = v; return v } func AssignPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) = v; return v } func AssignPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) = v; return v } func AssignPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) = v; return v } func AssignPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) = v; return v } func AssignPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) = v; return v } func AssignPtrComplex64(p uintptr, v complex64) complex64 { *(*complex64)(unsafe.Pointer(p)) = v return v } func AssignPtrComplex128(p uintptr, v complex128) complex128 { *(*complex128)(unsafe.Pointer(p)) = v return v } func AssignPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) = v; return v } func AssignMulInt8(p *int8, v int8) int8 { *p *= v; return *p } func AssignMulInt16(p *int16, v int16) int16 { *p *= v; return *p } func AssignMulInt32(p *int32, v int32) int32 { *p *= v; return *p } func AssignMulInt64(p *int64, v int64) int64 { *p *= v; return *p } func AssignMulUint8(p *uint8, v uint8) uint8 { *p *= v; return *p } func AssignMulUint16(p *uint16, v uint16) uint16 { *p *= v; return *p } func AssignMulUint32(p *uint32, v uint32) uint32 { *p *= v; return *p } func AssignMulUint64(p *uint64, v uint64) uint64 { *p *= v; return *p } func AssignMulFloat32(p *float32, v float32) float32 { *p *= v; return *p } func AssignMulFloat64(p *float64, v float64) float64 { *p *= v; return *p } func AssignMulComplex64(p *complex64, v complex64) complex64 { *p *= v; return *p } func AssignMulComplex128(p *complex128, v complex128) complex128 { *p *= v; return *p } func AssignMulUintptr(p *uintptr, v uintptr) uintptr { *p *= v; return *p } func AssignDivInt8(p *int8, v int8) int8 { *p /= v; return *p } func AssignDivInt16(p *int16, v int16) int16 { *p /= v; return *p } func AssignDivInt32(p *int32, v int32) int32 { *p /= v; return *p } func AssignDivInt64(p *int64, v int64) int64 { *p /= v; return *p } func AssignDivUint8(p *uint8, v uint8) uint8 { *p /= v; return *p } func AssignDivUint16(p *uint16, v uint16) uint16 { *p /= v; return *p } func AssignDivUint32(p *uint32, v uint32) uint32 { *p /= v; return *p } func AssignDivUint64(p *uint64, v uint64) uint64 { *p /= v; return *p } func AssignDivFloat32(p *float32, v float32) float32 { *p /= v; return *p } func AssignDivFloat64(p *float64, v float64) float64 { *p /= v; return *p } func AssignDivComplex64(p *complex64, v complex64) complex64 { *p /= v; return *p } func AssignDivComplex128(p *complex128, v complex128) complex128 { *p /= v; return *p } func AssignDivUintptr(p *uintptr, v uintptr) uintptr { *p /= v; return *p } func AssignRemInt8(p *int8, v int8) int8 { *p %= v; return *p } func AssignRemInt16(p *int16, v int16) int16 { *p %= v; return *p } func AssignRemInt32(p *int32, v int32) int32 { *p %= v; return *p } func AssignRemInt64(p *int64, v int64) int64 { *p %= v; return *p } func AssignRemUint8(p *uint8, v uint8) uint8 { *p %= v; return *p } func AssignRemUint16(p *uint16, v uint16) uint16 { *p %= v; return *p } func AssignRemUint32(p *uint32, v uint32) uint32 { *p %= v; return *p } func AssignRemUint64(p *uint64, v uint64) uint64 { *p %= v; return *p } func AssignRemUintptr(p *uintptr, v uintptr) uintptr { *p %= v; return *p } func AssignAddInt8(p *int8, v int8) int8 { *p += v; return *p } func AssignAddInt16(p *int16, v int16) int16 { *p += v; return *p } func AssignAddInt32(p *int32, v int32) int32 { *p += v; return *p } func AssignAddInt64(p *int64, v int64) int64 { *p += v; return *p } func AssignAddUint8(p *uint8, v uint8) uint8 { *p += v; return *p } func AssignAddUint16(p *uint16, v uint16) uint16 { *p += v; return *p } func AssignAddUint32(p *uint32, v uint32) uint32 { *p += v; return *p } func AssignAddUint64(p *uint64, v uint64) uint64 { *p += v; return *p } func AssignAddFloat32(p *float32, v float32) float32 { *p += v; return *p } func AssignAddFloat64(p *float64, v float64) float64 { *p += v; return *p } func AssignAddComplex64(p *complex64, v complex64) complex64 { *p += v; return *p } func AssignAddComplex128(p *complex128, v complex128) complex128 { *p += v; return *p } func AssignAddUintptr(p *uintptr, v uintptr) uintptr { *p += v; return *p } func AssignSubInt8(p *int8, v int8) int8 { *p -= v; return *p } func AssignSubInt16(p *int16, v int16) int16 { *p -= v; return *p } func AssignSubInt32(p *int32, v int32) int32 { *p -= v; return *p } func AssignSubInt64(p *int64, v int64) int64 { *p -= v; return *p } func AssignSubUint8(p *uint8, v uint8) uint8 { *p -= v; return *p } func AssignSubUint16(p *uint16, v uint16) uint16 { *p -= v; return *p } func AssignSubUint32(p *uint32, v uint32) uint32 { *p -= v; return *p } func AssignSubUint64(p *uint64, v uint64) uint64 { *p -= v; return *p } func AssignSubFloat32(p *float32, v float32) float32 { *p -= v; return *p } func AssignSubFloat64(p *float64, v float64) float64 { *p -= v; return *p } func AssignSubComplex64(p *complex64, v complex64) complex64 { *p -= v; return *p } func AssignSubComplex128(p *complex128, v complex128) complex128 { *p -= v; return *p } func AssignSubUintptr(p *uintptr, v uintptr) uintptr { *p -= v; return *p } func AssignAndInt8(p *int8, v int8) int8 { *p &= v; return *p } func AssignAndInt16(p *int16, v int16) int16 { *p &= v; return *p } func AssignAndInt32(p *int32, v int32) int32 { *p &= v; return *p } func AssignAndInt64(p *int64, v int64) int64 { *p &= v; return *p } func AssignAndUint8(p *uint8, v uint8) uint8 { *p &= v; return *p } func AssignAndUint16(p *uint16, v uint16) uint16 { *p &= v; return *p } func AssignAndUint32(p *uint32, v uint32) uint32 { *p &= v; return *p } func AssignAndUint64(p *uint64, v uint64) uint64 { *p &= v; return *p } func AssignAndUintptr(p *uintptr, v uintptr) uintptr { *p &= v; return *p } func AssignXorInt8(p *int8, v int8) int8 { *p ^= v; return *p } func AssignXorInt16(p *int16, v int16) int16 { *p ^= v; return *p } func AssignXorInt32(p *int32, v int32) int32 { *p ^= v; return *p } func AssignXorInt64(p *int64, v int64) int64 { *p ^= v; return *p } func AssignXorUint8(p *uint8, v uint8) uint8 { *p ^= v; return *p } func AssignXorUint16(p *uint16, v uint16) uint16 { *p ^= v; return *p } func AssignXorUint32(p *uint32, v uint32) uint32 { *p ^= v; return *p } func AssignXorUint64(p *uint64, v uint64) uint64 { *p ^= v; return *p } func AssignXorUintptr(p *uintptr, v uintptr) uintptr { *p ^= v; return *p } func AssignOrInt8(p *int8, v int8) int8 { *p |= v; return *p } func AssignOrInt16(p *int16, v int16) int16 { *p |= v; return *p } func AssignOrInt32(p *int32, v int32) int32 { *p |= v; return *p } func AssignOrInt64(p *int64, v int64) int64 { *p |= v; return *p } func AssignOrUint8(p *uint8, v uint8) uint8 { *p |= v; return *p } func AssignOrUint16(p *uint16, v uint16) uint16 { *p |= v; return *p } func AssignOrUint32(p *uint32, v uint32) uint32 { *p |= v; return *p } func AssignOrUint64(p *uint64, v uint64) uint64 { *p |= v; return *p } func AssignOrUintptr(p *uintptr, v uintptr) uintptr { *p |= v; return *p } func AssignMulPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) *= v return *(*int8)(unsafe.Pointer(p)) } func AssignMulPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) *= v return *(*int16)(unsafe.Pointer(p)) } func AssignMulPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) *= v return *(*int32)(unsafe.Pointer(p)) } func AssignMulPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) *= v return *(*int64)(unsafe.Pointer(p)) } func AssignMulPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) *= v return *(*uint8)(unsafe.Pointer(p)) } func AssignMulPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) *= v return *(*uint16)(unsafe.Pointer(p)) } func AssignMulPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) *= v return *(*uint32)(unsafe.Pointer(p)) } func AssignMulPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) *= v return *(*uint64)(unsafe.Pointer(p)) } func AssignMulPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) *= v return *(*float32)(unsafe.Pointer(p)) } func AssignMulPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) *= v return *(*float64)(unsafe.Pointer(p)) } func AssignMulPtrComplex64(p uintptr, v complex64) complex64 { *(*complex64)(unsafe.Pointer(p)) *= v return *(*complex64)(unsafe.Pointer(p)) } func AssignMulPtrComplex128(p uintptr, v complex128) complex128 { *(*complex128)(unsafe.Pointer(p)) *= v return *(*complex128)(unsafe.Pointer(p)) } func AssignMulPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) *= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignDivPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) /= v return *(*int8)(unsafe.Pointer(p)) } func AssignDivPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) /= v return *(*int16)(unsafe.Pointer(p)) } func AssignDivPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) /= v return *(*int32)(unsafe.Pointer(p)) } func AssignDivPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) /= v return *(*int64)(unsafe.Pointer(p)) } func AssignDivPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) /= v return *(*uint8)(unsafe.Pointer(p)) } func AssignDivPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) /= v return *(*uint16)(unsafe.Pointer(p)) } func AssignDivPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) /= v return *(*uint32)(unsafe.Pointer(p)) } func AssignDivPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) /= v return *(*uint64)(unsafe.Pointer(p)) } func AssignDivPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) /= v return *(*float32)(unsafe.Pointer(p)) } func AssignDivPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) /= v return *(*float64)(unsafe.Pointer(p)) } func AssignDivPtrComplex64(p uintptr, v complex64) complex64 { *(*complex64)(unsafe.Pointer(p)) /= v return *(*complex64)(unsafe.Pointer(p)) } func AssignDivPtrComplex128(p uintptr, v complex128) complex128 { *(*complex128)(unsafe.Pointer(p)) /= v return *(*complex128)(unsafe.Pointer(p)) } func AssignDivPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) /= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignRemPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) %= v return *(*int8)(unsafe.Pointer(p)) } func AssignRemPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) %= v return *(*int16)(unsafe.Pointer(p)) } func AssignRemPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) %= v return *(*int32)(unsafe.Pointer(p)) } func AssignRemPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) %= v return *(*int64)(unsafe.Pointer(p)) } func AssignRemPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) %= v return *(*uint8)(unsafe.Pointer(p)) } func AssignRemPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) %= v return *(*uint16)(unsafe.Pointer(p)) } func AssignRemPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) %= v return *(*uint32)(unsafe.Pointer(p)) } func AssignRemPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) %= v return *(*uint64)(unsafe.Pointer(p)) } func AssignRemPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) %= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignAddPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) += v return *(*int8)(unsafe.Pointer(p)) } func AssignAddPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) += v return *(*int16)(unsafe.Pointer(p)) } func AssignAddPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) += v return *(*int32)(unsafe.Pointer(p)) } func AssignAddPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) += v return *(*int64)(unsafe.Pointer(p)) } func AssignAddPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) += v return *(*uint8)(unsafe.Pointer(p)) } func AssignAddPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) += v return *(*uint16)(unsafe.Pointer(p)) } func AssignAddPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) += v return *(*uint32)(unsafe.Pointer(p)) } func AssignAddPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) += v return *(*uint64)(unsafe.Pointer(p)) } func AssignAddPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) += v return *(*float32)(unsafe.Pointer(p)) } func AssignAddPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) += v return *(*float64)(unsafe.Pointer(p)) } func AssignAddPtrComplex64(p uintptr, v complex64) complex64 { *(*complex64)(unsafe.Pointer(p)) += v return *(*complex64)(unsafe.Pointer(p)) } func AssignAddPtrComplex128(p uintptr, v complex128) complex128 { *(*complex128)(unsafe.Pointer(p)) += v return *(*complex128)(unsafe.Pointer(p)) } func AssignAddPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) += v return *(*uintptr)(unsafe.Pointer(p)) } func AssignSubPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) -= v return *(*int8)(unsafe.Pointer(p)) } func AssignSubPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) -= v return *(*int16)(unsafe.Pointer(p)) } func AssignSubPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) -= v return *(*int32)(unsafe.Pointer(p)) } func AssignSubPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) -= v return *(*int64)(unsafe.Pointer(p)) } func AssignSubPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) -= v return *(*uint8)(unsafe.Pointer(p)) } func AssignSubPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) -= v return *(*uint16)(unsafe.Pointer(p)) } func AssignSubPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) -= v return *(*uint32)(unsafe.Pointer(p)) } func AssignSubPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) -= v return *(*uint64)(unsafe.Pointer(p)) } func AssignSubPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) -= v return *(*float32)(unsafe.Pointer(p)) } func AssignSubPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) -= v return *(*float64)(unsafe.Pointer(p)) } func AssignSubPtrComplex64(p uintptr, v complex64) complex64 { *(*complex64)(unsafe.Pointer(p)) -= v return *(*complex64)(unsafe.Pointer(p)) } func AssignSubPtrComplex128(p uintptr, v complex128) complex128 { *(*complex128)(unsafe.Pointer(p)) -= v return *(*complex128)(unsafe.Pointer(p)) } func AssignSubPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) -= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignAndPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) &= v return *(*int8)(unsafe.Pointer(p)) } func AssignAndPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) &= v return *(*int16)(unsafe.Pointer(p)) } func AssignAndPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) &= v return *(*int32)(unsafe.Pointer(p)) } func AssignAndPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) &= v return *(*int64)(unsafe.Pointer(p)) } func AssignAndPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) &= v return *(*uint8)(unsafe.Pointer(p)) } func AssignAndPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) &= v return *(*uint16)(unsafe.Pointer(p)) } func AssignAndPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) &= v return *(*uint32)(unsafe.Pointer(p)) } func AssignAndPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) &= v return *(*uint64)(unsafe.Pointer(p)) } func AssignAndPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) &= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignXorPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) ^= v return *(*int8)(unsafe.Pointer(p)) } func AssignXorPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) ^= v return *(*int16)(unsafe.Pointer(p)) } func AssignXorPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) ^= v return *(*int32)(unsafe.Pointer(p)) } func AssignXorPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) ^= v return *(*int64)(unsafe.Pointer(p)) } func AssignXorPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) ^= v return *(*uint8)(unsafe.Pointer(p)) } func AssignXorPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) ^= v return *(*uint16)(unsafe.Pointer(p)) } func AssignXorPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) ^= v return *(*uint32)(unsafe.Pointer(p)) } func AssignXorPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) ^= v return *(*uint64)(unsafe.Pointer(p)) } func AssignXorPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) ^= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignOrPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) |= v return *(*int8)(unsafe.Pointer(p)) } func AssignOrPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) |= v return *(*int16)(unsafe.Pointer(p)) } func AssignOrPtrInt32(p uintptr, v int32) int32 { *(*int32)(unsafe.Pointer(p)) |= v return *(*int32)(unsafe.Pointer(p)) } func AssignOrPtrInt64(p uintptr, v int64) int64 { *(*int64)(unsafe.Pointer(p)) |= v return *(*int64)(unsafe.Pointer(p)) } func AssignOrPtrUint8(p uintptr, v uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) |= v return *(*uint8)(unsafe.Pointer(p)) } func AssignOrPtrUint16(p uintptr, v uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) |= v return *(*uint16)(unsafe.Pointer(p)) } func AssignOrPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) |= v return *(*uint32)(unsafe.Pointer(p)) } func AssignOrPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) |= v return *(*uint64)(unsafe.Pointer(p)) } func AssignOrPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) |= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignShlPtrInt8(p uintptr, v int) int8 { *(*int8)(unsafe.Pointer(p)) <<= v return *(*int8)(unsafe.Pointer(p)) } func AssignShlPtrInt16(p uintptr, v int) int16 { *(*int16)(unsafe.Pointer(p)) <<= v return *(*int16)(unsafe.Pointer(p)) } func AssignShlPtrInt32(p uintptr, v int) int32 { *(*int32)(unsafe.Pointer(p)) <<= v return *(*int32)(unsafe.Pointer(p)) } func AssignShlPtrInt64(p uintptr, v int) int64 { *(*int64)(unsafe.Pointer(p)) <<= v return *(*int64)(unsafe.Pointer(p)) } func AssignShlPtrUint8(p uintptr, v int) uint8 { *(*uint8)(unsafe.Pointer(p)) <<= v return *(*uint8)(unsafe.Pointer(p)) } func AssignShlPtrUint16(p uintptr, v int) uint16 { *(*uint16)(unsafe.Pointer(p)) <<= v return *(*uint16)(unsafe.Pointer(p)) } func AssignShlPtrUint32(p uintptr, v int) uint32 { *(*uint32)(unsafe.Pointer(p)) <<= v return *(*uint32)(unsafe.Pointer(p)) } func AssignShlPtrUint64(p uintptr, v int) uint64 { *(*uint64)(unsafe.Pointer(p)) <<= v return *(*uint64)(unsafe.Pointer(p)) } func AssignShlPtrUintptr(p uintptr, v int) uintptr { *(*uintptr)(unsafe.Pointer(p)) <<= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignShrPtrInt8(p uintptr, v int) int8 { *(*int8)(unsafe.Pointer(p)) >>= v return *(*int8)(unsafe.Pointer(p)) } func AssignShrPtrInt16(p uintptr, v int) int16 { *(*int16)(unsafe.Pointer(p)) >>= v return *(*int16)(unsafe.Pointer(p)) } func AssignShrPtrInt32(p uintptr, v int) int32 { *(*int32)(unsafe.Pointer(p)) >>= v return *(*int32)(unsafe.Pointer(p)) } func AssignShrPtrInt64(p uintptr, v int) int64 { *(*int64)(unsafe.Pointer(p)) >>= v return *(*int64)(unsafe.Pointer(p)) } func AssignShrPtrUint8(p uintptr, v int) uint8 { *(*uint8)(unsafe.Pointer(p)) >>= v return *(*uint8)(unsafe.Pointer(p)) } func AssignShrPtrUint16(p uintptr, v int) uint16 { *(*uint16)(unsafe.Pointer(p)) >>= v return *(*uint16)(unsafe.Pointer(p)) } func AssignShrPtrUint32(p uintptr, v int) uint32 { *(*uint32)(unsafe.Pointer(p)) >>= v return *(*uint32)(unsafe.Pointer(p)) } func AssignShrPtrUint64(p uintptr, v int) uint64 { *(*uint64)(unsafe.Pointer(p)) >>= v return *(*uint64)(unsafe.Pointer(p)) } func AssignShrPtrUintptr(p uintptr, v int) uintptr { *(*uintptr)(unsafe.Pointer(p)) >>= v return *(*uintptr)(unsafe.Pointer(p)) } func AssignShlInt8(p *int8, v int) int8 { *p <<= v; return *p } func AssignShlInt16(p *int16, v int) int16 { *p <<= v; return *p } func AssignShlInt32(p *int32, v int) int32 { *p <<= v; return *p } func AssignShlInt64(p *int64, v int) int64 { *p <<= v; return *p } func AssignShlUint8(p *uint8, v int) uint8 { *p <<= v; return *p } func AssignShlUint16(p *uint16, v int) uint16 { *p <<= v; return *p } func AssignShlUint32(p *uint32, v int) uint32 { *p <<= v; return *p } func AssignShlUint64(p *uint64, v int) uint64 { *p <<= v; return *p } func AssignShlUintptr(p *uintptr, v int) uintptr { *p <<= v; return *p } func AssignShrInt8(p *int8, v int) int8 { *p >>= v; return *p } func AssignShrInt16(p *int16, v int) int16 { *p >>= v; return *p } func AssignShrInt32(p *int32, v int) int32 { *p >>= v; return *p } func AssignShrInt64(p *int64, v int) int64 { *p >>= v; return *p } func AssignShrUint8(p *uint8, v int) uint8 { *p >>= v; return *p } func AssignShrUint16(p *uint16, v int) uint16 { *p >>= v; return *p } func AssignShrUint32(p *uint32, v int) uint32 { *p >>= v; return *p } func AssignShrUint64(p *uint64, v int) uint64 { *p >>= v; return *p } func AssignShrUintptr(p *uintptr, v int) uintptr { *p >>= v; return *p } func PreIncInt8(p *int8, d int8) int8 { *p += d; return *p } func PreIncInt16(p *int16, d int16) int16 { *p += d; return *p } func PreIncInt32(p *int32, d int32) int32 { *p += d; return *p } func PreIncInt64(p *int64, d int64) int64 { *p += d; return *p } func PreIncUint8(p *uint8, d uint8) uint8 { *p += d; return *p } func PreIncUint16(p *uint16, d uint16) uint16 { *p += d; return *p } func PreIncUint32(p *uint32, d uint32) uint32 { *p += d; return *p } func PreIncUint64(p *uint64, d uint64) uint64 { *p += d; return *p } func PreIncFloat32(p *float32, d float32) float32 { *p += d; return *p } func PreIncFloat64(p *float64, d float64) float64 { *p += d; return *p } func PreIncComplex64(p *complex64, d complex64) complex64 { *p += d; return *p } func PreIncComplex128(p *complex128, d complex128) complex128 { *p += d; return *p } func PreIncUintptr(p *uintptr, d uintptr) uintptr { *p += d; return *p } func PreIncAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, d) } func PreIncAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, d) } func PreIncAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint32(p, d) } func PreIncAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, d) } func PreIncAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, d) } func PreDecInt8(p *int8, d int8) int8 { *p -= d; return *p } func PreDecInt16(p *int16, d int16) int16 { *p -= d; return *p } func PreDecInt32(p *int32, d int32) int32 { *p -= d; return *p } func PreDecInt64(p *int64, d int64) int64 { *p -= d; return *p } func PreDecUint8(p *uint8, d uint8) uint8 { *p -= d; return *p } func PreDecUint16(p *uint16, d uint16) uint16 { *p -= d; return *p } func PreDecUint32(p *uint32, d uint32) uint32 { *p -= d; return *p } func PreDecUint64(p *uint64, d uint64) uint64 { *p -= d; return *p } func PreDecFloat32(p *float32, d float32) float32 { *p -= d; return *p } func PreDecFloat64(p *float64, d float64) float64 { *p -= d; return *p } func PreDecComplex64(p *complex64, d complex64) complex64 { *p -= d; return *p } func PreDecComplex128(p *complex128, d complex128) complex128 { *p -= d; return *p } func PreDecUintptr(p *uintptr, d uintptr) uintptr { *p -= d; return *p } func PreDecAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, -d) } func PreDecAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, -d) } func PreDecAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint32(p, -d) } func PreDecAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, -d) } func PreDecAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, -d) } func PostIncInt8(p *int8, d int8) int8 { r := *p; *p += d; return r } func PostIncInt16(p *int16, d int16) int16 { r := *p; *p += d; return r } func PostIncInt32(p *int32, d int32) int32 { r := *p; *p += d; return r } func PostIncInt64(p *int64, d int64) int64 { r := *p; *p += d; return r } func PostIncUint8(p *uint8, d uint8) uint8 { r := *p; *p += d; return r } func PostIncUint16(p *uint16, d uint16) uint16 { r := *p; *p += d; return r } func PostIncUint32(p *uint32, d uint32) uint32 { r := *p; *p += d; return r } func PostIncUint64(p *uint64, d uint64) uint64 { r := *p; *p += d; return r } func PostIncFloat32(p *float32, d float32) float32 { r := *p; *p += d; return r } func PostIncFloat64(p *float64, d float64) float64 { r := *p; *p += d; return r } func PostIncComplex64(p *complex64, d complex64) complex64 { r := *p; *p += d; return r } func PostIncComplex128(p *complex128, d complex128) complex128 { r := *p; *p += d; return r } func PostIncUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p += d; return r } func PostIncAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, d) - d } func PostIncAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, d) - d } func PostIncAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint32(p, d) - d } func PostIncAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, d) - d } func PostIncAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, d) - d } func PostDecInt8(p *int8, d int8) int8 { r := *p; *p -= d; return r } func PostDecInt16(p *int16, d int16) int16 { r := *p; *p -= d; return r } func PostDecInt32(p *int32, d int32) int32 { r := *p; *p -= d; return r } func PostDecInt64(p *int64, d int64) int64 { r := *p; *p -= d; return r } func PostDecUint8(p *uint8, d uint8) uint8 { r := *p; *p -= d; return r } func PostDecUint16(p *uint16, d uint16) uint16 { r := *p; *p -= d; return r } func PostDecUint32(p *uint32, d uint32) uint32 { r := *p; *p -= d; return r } func PostDecUint64(p *uint64, d uint64) uint64 { r := *p; *p -= d; return r } func PostDecFloat32(p *float32, d float32) float32 { r := *p; *p -= d; return r } func PostDecFloat64(p *float64, d float64) float64 { r := *p; *p -= d; return r } func PostDecComplex64(p *complex64, d complex64) complex64 { r := *p; *p -= d; return r } func PostDecComplex128(p *complex128, d complex128) complex128 { r := *p; *p -= d; return r } func PostDecUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p -= d; return r } func PostDecAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, -d) + d } func PostDecAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, -d) + d } func PostDecAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint32(p, -d) + d } func PostDecAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, -d) + d } func PostDecAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, -d) + d } func Int8FromInt8(n int8) int8 { return int8(n) } func Int8FromInt16(n int16) int8 { return int8(n) } func Int8FromInt32(n int32) int8 { return int8(n) } func Int8FromInt64(n int64) int8 { return int8(n) } func Int8FromUint8(n uint8) int8 { return int8(n) } func Int8FromUint16(n uint16) int8 { return int8(n) } func Int8FromUint32(n uint32) int8 { return int8(n) } func Int8FromUint64(n uint64) int8 { return int8(n) } func Int8FromFloat32(n float32) int8 { return int8(n) } func Int8FromFloat64(n float64) int8 { return int8(n) } func Int8FromComplex64(n complex64) int8 { return int8(real(n)) } func Int8FromComplex128(n complex128) int8 { return int8(real(n)) } func Int8FromUintptr(n uintptr) int8 { return int8(n) } func Int16FromInt8(n int8) int16 { return int16(n) } func Int16FromInt16(n int16) int16 { return int16(n) } func Int16FromInt32(n int32) int16 { return int16(n) } func Int16FromInt64(n int64) int16 { return int16(n) } func Int16FromUint8(n uint8) int16 { return int16(n) } func Int16FromUint16(n uint16) int16 { return int16(n) } func Int16FromUint32(n uint32) int16 { return int16(n) } func Int16FromUint64(n uint64) int16 { return int16(n) } func Int16FromFloat32(n float32) int16 { return int16(n) } func Int16FromFloat64(n float64) int16 { return int16(n) } func Int16FromComplex64(n complex64) int16 { return int16(real(n)) } func Int16FromComplex128(n complex128) int16 { return int16(real(n)) } func Int16FromUintptr(n uintptr) int16 { return int16(n) } func Int32FromInt8(n int8) int32 { return int32(n) } func Int32FromInt16(n int16) int32 { return int32(n) } func Int32FromInt32(n int32) int32 { return int32(n) } func Int32FromInt64(n int64) int32 { return int32(n) } func Int32FromUint8(n uint8) int32 { return int32(n) } func Int32FromUint16(n uint16) int32 { return int32(n) } func Int32FromUint32(n uint32) int32 { return int32(n) } func Int32FromUint64(n uint64) int32 { return int32(n) } func Int32FromFloat32(n float32) int32 { return int32(n) } func Int32FromFloat64(n float64) int32 { return int32(n) } func Int32FromComplex64(n complex64) int32 { return int32(real(n)) } func Int32FromComplex128(n complex128) int32 { return int32(real(n)) } func Int32FromUintptr(n uintptr) int32 { return int32(n) } func Int64FromInt8(n int8) int64 { return int64(n) } func Int64FromInt16(n int16) int64 { return int64(n) } func Int64FromInt32(n int32) int64 { return int64(n) } func Int64FromInt64(n int64) int64 { return int64(n) } func Int64FromUint8(n uint8) int64 { return int64(n) } func Int64FromUint16(n uint16) int64 { return int64(n) } func Int64FromUint32(n uint32) int64 { return int64(n) } func Int64FromUint64(n uint64) int64 { return int64(n) } func Int64FromFloat32(n float32) int64 { return int64(n) } func Int64FromFloat64(n float64) int64 { return int64(n) } func Int64FromComplex64(n complex64) int64 { return int64(real(n)) } func Int64FromComplex128(n complex128) int64 { return int64(real(n)) } func Int64FromUintptr(n uintptr) int64 { return int64(n) } func Uint8FromInt8(n int8) uint8 { return uint8(n) } func Uint8FromInt16(n int16) uint8 { return uint8(n) } func Uint8FromInt32(n int32) uint8 { return uint8(n) } func Uint8FromInt64(n int64) uint8 { return uint8(n) } func Uint8FromUint8(n uint8) uint8 { return uint8(n) } func Uint8FromUint16(n uint16) uint8 { return uint8(n) } func Uint8FromUint32(n uint32) uint8 { return uint8(n) } func Uint8FromUint64(n uint64) uint8 { return uint8(n) } func Uint8FromFloat32(n float32) uint8 { return uint8(n) } func Uint8FromFloat64(n float64) uint8 { return uint8(n) } func Uint8FromComplex64(n complex64) uint8 { return uint8(real(n)) } func Uint8FromComplex128(n complex128) uint8 { return uint8(real(n)) } func Uint8FromUintptr(n uintptr) uint8 { return uint8(n) } func Uint16FromInt8(n int8) uint16 { return uint16(n) } func Uint16FromInt16(n int16) uint16 { return uint16(n) } func Uint16FromInt32(n int32) uint16 { return uint16(n) } func Uint16FromInt64(n int64) uint16 { return uint16(n) } func Uint16FromUint8(n uint8) uint16 { return uint16(n) } func Uint16FromUint16(n uint16) uint16 { return uint16(n) } func Uint16FromUint32(n uint32) uint16 { return uint16(n) } func Uint16FromUint64(n uint64) uint16 { return uint16(n) } func Uint16FromFloat32(n float32) uint16 { return uint16(n) } func Uint16FromFloat64(n float64) uint16 { return uint16(n) } func Uint16FromComplex64(n complex64) uint16 { return uint16(real(n)) } func Uint16FromComplex128(n complex128) uint16 { return uint16(real(n)) } func Uint16FromUintptr(n uintptr) uint16 { return uint16(n) } func Uint32FromInt8(n int8) uint32 { return uint32(n) } func Uint32FromInt16(n int16) uint32 { return uint32(n) } func Uint32FromInt32(n int32) uint32 { return uint32(n) } func Uint32FromInt64(n int64) uint32 { return uint32(n) } func Uint32FromUint8(n uint8) uint32 { return uint32(n) } func Uint32FromUint16(n uint16) uint32 { return uint32(n) } func Uint32FromUint32(n uint32) uint32 { return uint32(n) } func Uint32FromUint64(n uint64) uint32 { return uint32(n) } func Uint32FromFloat32(n float32) uint32 { return uint32(n) } func Uint32FromFloat64(n float64) uint32 { return uint32(n) } func Uint32FromComplex64(n complex64) uint32 { return uint32(real(n)) } func Uint32FromComplex128(n complex128) uint32 { return uint32(real(n)) } func Uint32FromUintptr(n uintptr) uint32 { return uint32(n) } func Uint64FromInt8(n int8) uint64 { return uint64(n) } func Uint64FromInt16(n int16) uint64 { return uint64(n) } func Uint64FromInt32(n int32) uint64 { return uint64(n) } func Uint64FromInt64(n int64) uint64 { return uint64(n) } func Uint64FromUint8(n uint8) uint64 { return uint64(n) } func Uint64FromUint16(n uint16) uint64 { return uint64(n) } func Uint64FromUint32(n uint32) uint64 { return uint64(n) } func Uint64FromUint64(n uint64) uint64 { return uint64(n) } func Uint64FromFloat32(n float32) uint64 { return uint64(n) } func Uint64FromFloat64(n float64) uint64 { return uint64(n) } func Uint64FromComplex64(n complex64) uint64 { return uint64(real(n)) } func Uint64FromComplex128(n complex128) uint64 { return uint64(real(n)) } func Uint64FromUintptr(n uintptr) uint64 { return uint64(n) } func Float32FromInt8(n int8) float32 { return float32(n) } func Float32FromInt16(n int16) float32 { return float32(n) } func Float32FromInt32(n int32) float32 { return float32(n) } func Float32FromInt64(n int64) float32 { return float32(n) } func Float32FromUint8(n uint8) float32 { return float32(n) } func Float32FromUint16(n uint16) float32 { return float32(n) } func Float32FromUint32(n uint32) float32 { return float32(n) } func Float32FromUint64(n uint64) float32 { return float32(n) } func Float32FromFloat32(n float32) float32 { return float32(n) } func Float32FromFloat64(n float64) float32 { return float32(n) } func Float32FromComplex64(n complex64) float32 { return float32(real(n)) } func Float32FromComplex128(n complex128) float32 { return float32(real(n)) } func Float32FromUintptr(n uintptr) float32 { return float32(n) } func Float64FromInt8(n int8) float64 { return float64(n) } func Float64FromInt16(n int16) float64 { return float64(n) } func Float64FromInt32(n int32) float64 { return float64(n) } func Float64FromInt64(n int64) float64 { return float64(n) } func Float64FromUint8(n uint8) float64 { return float64(n) } func Float64FromUint16(n uint16) float64 { return float64(n) } func Float64FromUint32(n uint32) float64 { return float64(n) } func Float64FromUint64(n uint64) float64 { return float64(n) } func Float64FromFloat32(n float32) float64 { return float64(n) } func Float64FromFloat64(n float64) float64 { return float64(n) } func Float64FromComplex64(n complex64) float64 { return float64(real(n)) } func Float64FromComplex128(n complex128) float64 { return float64(real(n)) } func Float64FromUintptr(n uintptr) float64 { return float64(n) } func Complex64FromInt8(n int8) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromInt16(n int16) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromInt32(n int32) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromInt64(n int64) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromUint8(n uint8) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromUint16(n uint16) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromUint32(n uint32) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromUint64(n uint64) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromFloat32(n float32) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromFloat64(n float64) complex64 { return complex64(complex(float32(n), 0)) } func Complex64FromComplex64(n complex64) complex64 { return complex64(n) } func Complex64FromComplex128(n complex128) complex64 { return complex64(n) } func Complex64FromUintptr(n uintptr) complex64 { return complex64(complex(float32(n), 0)) } func Complex128FromInt8(n int8) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromInt16(n int16) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromInt32(n int32) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromInt64(n int64) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromUint8(n uint8) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromUint16(n uint16) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromUint32(n uint32) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromUint64(n uint64) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromFloat32(n float32) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromFloat64(n float64) complex128 { return complex128(complex(float64(n), 0)) } func Complex128FromComplex64(n complex64) complex128 { return complex128(n) } func Complex128FromComplex128(n complex128) complex128 { return complex128(n) } func Complex128FromUintptr(n uintptr) complex128 { return complex128(complex(float64(n), 0)) } func UintptrFromInt8(n int8) uintptr { return uintptr(n) } func UintptrFromInt16(n int16) uintptr { return uintptr(n) } func UintptrFromInt32(n int32) uintptr { return uintptr(n) } func UintptrFromInt64(n int64) uintptr { return uintptr(n) } func UintptrFromUint8(n uint8) uintptr { return uintptr(n) } func UintptrFromUint16(n uint16) uintptr { return uintptr(n) } func UintptrFromUint32(n uint32) uintptr { return uintptr(n) } func UintptrFromUint64(n uint64) uintptr { return uintptr(n) } func UintptrFromFloat32(n float32) uintptr { return uintptr(n) } func UintptrFromFloat64(n float64) uintptr { return uintptr(n) } func UintptrFromComplex64(n complex64) uintptr { return uintptr(real(n)) } func UintptrFromComplex128(n complex128) uintptr { return uintptr(real(n)) } func UintptrFromUintptr(n uintptr) uintptr { return uintptr(n) } func Int8(n int8) int8 { return n } func Int16(n int16) int16 { return n } func Int32(n int32) int32 { return n } func Int64(n int64) int64 { return n } func Uint8(n uint8) uint8 { return n } func Uint16(n uint16) uint16 { return n } func Uint32(n uint32) uint32 { return n } func Uint64(n uint64) uint64 { return n } func Float32(n float32) float32 { return n } func Float64(n float64) float64 { return n } func Complex64(n complex64) complex64 { return n } func Complex128(n complex128) complex128 { return n } func Uintptr(n uintptr) uintptr { return n } func NegInt8(n int8) int8 { return -n } func NegInt16(n int16) int16 { return -n } func NegInt32(n int32) int32 { return -n } func NegInt64(n int64) int64 { return -n } func NegUint8(n uint8) uint8 { return -n } func NegUint16(n uint16) uint16 { return -n } func NegUint32(n uint32) uint32 { return -n } func NegUint64(n uint64) uint64 { return -n } func NegUintptr(n uintptr) uintptr { return -n } func CplInt8(n int8) int8 { return ^n } func CplInt16(n int16) int16 { return ^n } func CplInt32(n int32) int32 { return ^n } func CplInt64(n int64) int64 { return ^n } func CplUint8(n uint8) uint8 { return ^n } func CplUint16(n uint16) uint16 { return ^n } func CplUint32(n uint32) uint32 { return ^n } func CplUint64(n uint64) uint64 { return ^n } func CplUintptr(n uintptr) uintptr { return ^n } func BoolInt8(b bool) int8 { if b { return 1 } return 0 } func BoolInt16(b bool) int16 { if b { return 1 } return 0 } func BoolInt32(b bool) int32 { if b { return 1 } return 0 } func BoolInt64(b bool) int64 { if b { return 1 } return 0 } func BoolUint8(b bool) uint8 { if b { return 1 } return 0 } func BoolUint16(b bool) uint16 { if b { return 1 } return 0 } func BoolUint32(b bool) uint32 { if b { return 1 } return 0 } func BoolUint64(b bool) uint64 { if b { return 1 } return 0 } func SetBitFieldPtr8Int8(p uintptr, v int8, off int, mask uint8) { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<> s } func AssignBitFieldPtr8Int16(p uintptr, v int16, w, off int, mask uint8) int16 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<> s } func AssignBitFieldPtr8Int32(p uintptr, v int32, w, off int, mask uint8) int32 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<> s } func AssignBitFieldPtr8Int64(p uintptr, v int64, w, off int, mask uint8) int64 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<> s } func AssignBitFieldPtr16Int8(p uintptr, v int8, w, off int, mask uint16) int8 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<> s } func AssignBitFieldPtr16Int16(p uintptr, v int16, w, off int, mask uint16) int16 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<> s } func AssignBitFieldPtr16Int32(p uintptr, v int32, w, off int, mask uint16) int32 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<> s } func AssignBitFieldPtr16Int64(p uintptr, v int64, w, off int, mask uint16) int64 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<> s } func AssignBitFieldPtr32Int8(p uintptr, v int8, w, off int, mask uint32) int8 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<> s } func AssignBitFieldPtr32Int16(p uintptr, v int16, w, off int, mask uint32) int16 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<> s } func AssignBitFieldPtr32Int32(p uintptr, v int32, w, off int, mask uint32) int32 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<> s } func AssignBitFieldPtr32Int64(p uintptr, v int64, w, off int, mask uint32) int64 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<> s } func AssignBitFieldPtr64Int8(p uintptr, v int8, w, off int, mask uint64) int8 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<> s } func AssignBitFieldPtr64Int16(p uintptr, v int16, w, off int, mask uint64) int16 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<> s } func AssignBitFieldPtr64Int32(p uintptr, v int32, w, off int, mask uint64) int32 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<> s } func AssignBitFieldPtr64Int64(p uintptr, v int64, w, off int, mask uint64) int64 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<> s } func AssignBitFieldPtr8Uint8(p uintptr, v uint8, w, off int, mask uint8) uint8 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<>off) } func AssignBitFieldPtr8Uint16(p uintptr, v uint16, w, off int, mask uint8) uint16 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<>off) } func AssignBitFieldPtr8Uint32(p uintptr, v uint32, w, off int, mask uint8) uint32 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<>off) } func AssignBitFieldPtr8Uint64(p uintptr, v uint64, w, off int, mask uint8) uint64 { *(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<>off) } func AssignBitFieldPtr16Uint8(p uintptr, v uint8, w, off int, mask uint16) uint8 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<>off) } func AssignBitFieldPtr16Uint16(p uintptr, v uint16, w, off int, mask uint16) uint16 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<>off) } func AssignBitFieldPtr16Uint32(p uintptr, v uint32, w, off int, mask uint16) uint32 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<>off) } func AssignBitFieldPtr16Uint64(p uintptr, v uint64, w, off int, mask uint16) uint64 { *(*uint16)(unsafe.Pointer(p)) = *(*uint16)(unsafe.Pointer(p))&^uint16(mask) | uint16(v)<>off) } func AssignBitFieldPtr32Uint8(p uintptr, v uint8, w, off int, mask uint32) uint8 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<>off) } func AssignBitFieldPtr32Uint16(p uintptr, v uint16, w, off int, mask uint32) uint16 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<>off) } func AssignBitFieldPtr32Uint32(p uintptr, v uint32, w, off int, mask uint32) uint32 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<>off) } func AssignBitFieldPtr32Uint64(p uintptr, v uint64, w, off int, mask uint32) uint64 { *(*uint32)(unsafe.Pointer(p)) = *(*uint32)(unsafe.Pointer(p))&^uint32(mask) | uint32(v)<>off) } func AssignBitFieldPtr64Uint8(p uintptr, v uint8, w, off int, mask uint64) uint8 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<>off) } func AssignBitFieldPtr64Uint16(p uintptr, v uint16, w, off int, mask uint64) uint16 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<>off) } func AssignBitFieldPtr64Uint32(p uintptr, v uint32, w, off int, mask uint64) uint32 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<>off) } func AssignBitFieldPtr64Uint64(p uintptr, v uint64, w, off int, mask uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) = *(*uint64)(unsafe.Pointer(p))&^uint64(mask) | uint64(v)<>off) } func PostDecBitFieldPtr8Int8(p uintptr, d int8, w, off int, mask uint8) (r int8) { x0 := *(*uint8)(unsafe.Pointer(p)) s := 8 - w r = int8(x0) & int8(mask) << s >> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> (s + off) *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> (s + off) *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> (s + off) *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> (s + off) *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> off *(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> off *(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> off *(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<> off *(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<