//go:build !go1.16 // +build !go1.16 /* * Copyright 2021 ByteDance Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package loader import ( `github.com/bytedance/sonic/internal/loader` ) // LoadFuncs loads only one function as module, and returns the function pointer // - text: machine code // - funcName: function name // - frameSize: stack frame size. // - argSize: argument total size (in bytes) // - argPtrs: indicates if a slot (8 Bytes) of arguments memory stores pointer, from low to high // - localPtrs: indicates if a slot (8 Bytes) of local variants memory stores pointer, from low to high // // WARN: // - the function MUST has fixed SP offset equaling to this, otherwise it go.gentraceback will fail // - the function MUST has only one stack map for all arguments and local variants func (self Loader) LoadOne(text []byte, funcName string, frameSize int, argSize int, argPtrs []bool, localPtrs []bool) Function { return Function(loader.Loader(text).Load(funcName, frameSize, argSize, argPtrs, localPtrs)) } // Load loads given machine codes and corresponding function information into go moduledata // and returns runnable function pointer // WARN: this API is experimental, use it carefully func Load(text []byte, funcs []Func, modulename string, filenames []string) (out []Function) { panic("not implemented") }