// Copyright 2014 Manu Martinez-Almeida. All rights reserved. // Use of this source code is governed by a MIT style // license that can be found in the LICENSE file. //go:build !nomsgpack package binding import "net/http" // Content-Type MIME of the most common data formats. const ( MIMEJSON = "application/json" MIMEHTML = "text/html" MIMEXML = "application/xml" MIMEXML2 = "text/xml" MIMEPlain = "text/plain" MIMEPOSTForm = "application/x-www-form-urlencoded" MIMEMultipartPOSTForm = "multipart/form-data" MIMEPROTOBUF = "application/x-protobuf" MIMEMSGPACK = "application/x-msgpack" MIMEMSGPACK2 = "application/msgpack" MIMEYAML = "application/x-yaml" MIMETOML = "application/toml" ) // Binding describes the interface which needs to be implemented for binding the // data present in the request such as JSON request body, query parameters or // the form POST. type Binding interface { Name() string Bind(*http.Request, any) error } // BindingBody adds BindBody method to Binding. BindBody is similar with Bind, // but it reads the body from supplied bytes instead of req.Body. type BindingBody interface { Binding BindBody([]byte, any) error } // BindingUri adds BindUri method to Binding. BindUri is similar with Bind, // but it reads the Params. type BindingUri interface { Name() string BindUri(map[string][]string, any) error } // StructValidator is the minimal interface which needs to be implemented in // order for it to be used as the validator engine for ensuring the correctness // of the request. Gin provides a default implementation for this using // https://github.com/go-playground/validator/tree/v10.6.1. type StructValidator interface { // ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right. // If the received type is a slice|array, the validation should be performed travel on every element. // If the received type is not a struct or slice|array, any validation should be skipped and nil must be returned. // If the received type is a struct or pointer to a struct, the validation should be performed. // If the struct is not valid or the validation itself fails, a descriptive error should be returned. // Otherwise nil must be returned. ValidateStruct(any) error // Engine returns the underlying validator engine which powers the // StructValidator implementation. Engine() any } // Validator is the default validator which implements the StructValidator // interface. It uses https://github.com/go-playground/validator/tree/v10.6.1 // under the hood. var Validator StructValidator = &defaultValidator{} // These implement the Binding interface and can be used to bind the data // present in the request to struct instances. var ( JSON = jsonBinding{} XML = xmlBinding{} Form = formBinding{} Query = queryBinding{} FormPost = formPostBinding{} FormMultipart = formMultipartBinding{} ProtoBuf = protobufBinding{} MsgPack = msgpackBinding{} YAML = yamlBinding{} Uri = uriBinding{} Header = headerBinding{} TOML = tomlBinding{} ) // Default returns the appropriate Binding instance based on the HTTP method // and the content type. func Default(method, contentType string) Binding { if method == http.MethodGet { return Form } switch contentType { case MIMEJSON: return JSON case MIMEXML, MIMEXML2: return XML case MIMEPROTOBUF: return ProtoBuf case MIMEMSGPACK, MIMEMSGPACK2: return MsgPack case MIMEYAML: return YAML case MIMETOML: return TOML case MIMEMultipartPOSTForm: return FormMultipart default: // case MIMEPOSTForm: return Form } } func validate(obj any) error { if Validator == nil { return nil } return Validator.ValidateStruct(obj) }