# envy [![Build Status](https://travis-ci.org/gobuffalo/envy.svg?branch=master)](https://travis-ci.org/gobuffalo/envy) Envy makes working with ENV variables in Go trivial. * Get ENV variables with default values. * Set ENV variables safely without affecting the underlying system. * Temporarily change ENV vars; useful for testing. * Map all of the key/values in the ENV. * Loads .env files (by using [godotenv](https://github.com/joho/godotenv/)) * More! ## Installation ```text $ go get -u github.com/gobuffalo/envy ``` ## Usage ```go func Test_Get(t *testing.T) { r := require.New(t) r.NotZero(os.Getenv("GOPATH")) r.Equal(os.Getenv("GOPATH"), envy.Get("GOPATH", "foo")) r.Equal("bar", envy.Get("IDONTEXIST", "bar")) } func Test_MustGet(t *testing.T) { r := require.New(t) r.NotZero(os.Getenv("GOPATH")) v, err := envy.MustGet("GOPATH") r.NoError(err) r.Equal(os.Getenv("GOPATH"), v) _, err = envy.MustGet("IDONTEXIST") r.Error(err) } func Test_Set(t *testing.T) { r := require.New(t) _, err := envy.MustGet("FOO") r.Error(err) envy.Set("FOO", "foo") r.Equal("foo", envy.Get("FOO", "bar")) } func Test_Temp(t *testing.T) { r := require.New(t) _, err := envy.MustGet("BAR") r.Error(err) envy.Temp(func() { envy.Set("BAR", "foo") r.Equal("foo", envy.Get("BAR", "bar")) _, err = envy.MustGet("BAR") r.NoError(err) }) _, err = envy.MustGet("BAR") r.Error(err) } ``` ## .env files support Envy now supports loading `.env` files by using the [godotenv library](https://github.com/joho/godotenv/). That means one can use and define multiple `.env` files which will be loaded on-demand. By default, no env files will be loaded. To load one or more, you need to call the `envy.Load` function in one of the following ways: ```go envy.Load() // 1 envy.Load("MY_ENV_FILE") // 2 envy.Load(".env", ".env.prod") // 3 envy.Load(".env", "NON_EXISTING_FILE") // 4 // 5 envy.Load(".env") envy.Load("NON_EXISTING_FILE") // 6 envy.Load(".env", "NON_EXISTING_FILE", ".env.prod") ``` 1. Will load the default `.env` file 2. Will load the file `MY_ENV_FILE`, **but not** `.env` 3. Will load the file `.env`, and after that will load the `.env.prod` file. If any variable is redefined in `. env.prod` it will be overwritten (will contain the `env.prod` value) 4. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available. 5. Same as 4 6. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available, **but the ones in** `.env.prod` **won't**.