// Code generated by aws/generate.go DO NOT EDIT. package aws import ( "github.com/aws/smithy-go/ptr" "time" ) // Bool returns a pointer value for the bool value passed in. func Bool(v bool) *bool { return ptr.Bool(v) } // BoolSlice returns a slice of bool pointers from the values // passed in. func BoolSlice(vs []bool) []*bool { return ptr.BoolSlice(vs) } // BoolMap returns a map of bool pointers from the values // passed in. func BoolMap(vs map[string]bool) map[string]*bool { return ptr.BoolMap(vs) } // Byte returns a pointer value for the byte value passed in. func Byte(v byte) *byte { return ptr.Byte(v) } // ByteSlice returns a slice of byte pointers from the values // passed in. func ByteSlice(vs []byte) []*byte { return ptr.ByteSlice(vs) } // ByteMap returns a map of byte pointers from the values // passed in. func ByteMap(vs map[string]byte) map[string]*byte { return ptr.ByteMap(vs) } // String returns a pointer value for the string value passed in. func String(v string) *string { return ptr.String(v) } // StringSlice returns a slice of string pointers from the values // passed in. func StringSlice(vs []string) []*string { return ptr.StringSlice(vs) } // StringMap returns a map of string pointers from the values // passed in. func StringMap(vs map[string]string) map[string]*string { return ptr.StringMap(vs) } // Int returns a pointer value for the int value passed in. func Int(v int) *int { return ptr.Int(v) } // IntSlice returns a slice of int pointers from the values // passed in. func IntSlice(vs []int) []*int { return ptr.IntSlice(vs) } // IntMap returns a map of int pointers from the values // passed in. func IntMap(vs map[string]int) map[string]*int { return ptr.IntMap(vs) } // Int8 returns a pointer value for the int8 value passed in. func Int8(v int8) *int8 { return ptr.Int8(v) } // Int8Slice returns a slice of int8 pointers from the values // passed in. func Int8Slice(vs []int8) []*int8 { return ptr.Int8Slice(vs) } // Int8Map returns a map of int8 pointers from the values // passed in. func Int8Map(vs map[string]int8) map[string]*int8 { return ptr.Int8Map(vs) } // Int16 returns a pointer value for the int16 value passed in. func Int16(v int16) *int16 { return ptr.Int16(v) } // Int16Slice returns a slice of int16 pointers from the values // passed in. func Int16Slice(vs []int16) []*int16 { return ptr.Int16Slice(vs) } // Int16Map returns a map of int16 pointers from the values // passed in. func Int16Map(vs map[string]int16) map[string]*int16 { return ptr.Int16Map(vs) } // Int32 returns a pointer value for the int32 value passed in. func Int32(v int32) *int32 { return ptr.Int32(v) } // Int32Slice returns a slice of int32 pointers from the values // passed in. func Int32Slice(vs []int32) []*int32 { return ptr.Int32Slice(vs) } // Int32Map returns a map of int32 pointers from the values // passed in. func Int32Map(vs map[string]int32) map[string]*int32 { return ptr.Int32Map(vs) } // Int64 returns a pointer value for the int64 value passed in. func Int64(v int64) *int64 { return ptr.Int64(v) } // Int64Slice returns a slice of int64 pointers from the values // passed in. func Int64Slice(vs []int64) []*int64 { return ptr.Int64Slice(vs) } // Int64Map returns a map of int64 pointers from the values // passed in. func Int64Map(vs map[string]int64) map[string]*int64 { return ptr.Int64Map(vs) } // Uint returns a pointer value for the uint value passed in. func Uint(v uint) *uint { return ptr.Uint(v) } // UintSlice returns a slice of uint pointers from the values // passed in. func UintSlice(vs []uint) []*uint { return ptr.UintSlice(vs) } // UintMap returns a map of uint pointers from the values // passed in. func UintMap(vs map[string]uint) map[string]*uint { return ptr.UintMap(vs) } // Uint8 returns a pointer value for the uint8 value passed in. func Uint8(v uint8) *uint8 { return ptr.Uint8(v) } // Uint8Slice returns a slice of uint8 pointers from the values // passed in. func Uint8Slice(vs []uint8) []*uint8 { return ptr.Uint8Slice(vs) } // Uint8Map returns a map of uint8 pointers from the values // passed in. func Uint8Map(vs map[string]uint8) map[string]*uint8 { return ptr.Uint8Map(vs) } // Uint16 returns a pointer value for the uint16 value passed in. func Uint16(v uint16) *uint16 { return ptr.Uint16(v) } // Uint16Slice returns a slice of uint16 pointers from the values // passed in. func Uint16Slice(vs []uint16) []*uint16 { return ptr.Uint16Slice(vs) } // Uint16Map returns a map of uint16 pointers from the values // passed in. func Uint16Map(vs map[string]uint16) map[string]*uint16 { return ptr.Uint16Map(vs) } // Uint32 returns a pointer value for the uint32 value passed in. func Uint32(v uint32) *uint32 { return ptr.Uint32(v) } // Uint32Slice returns a slice of uint32 pointers from the values // passed in. func Uint32Slice(vs []uint32) []*uint32 { return ptr.Uint32Slice(vs) } // Uint32Map returns a map of uint32 pointers from the values // passed in. func Uint32Map(vs map[string]uint32) map[string]*uint32 { return ptr.Uint32Map(vs) } // Uint64 returns a pointer value for the uint64 value passed in. func Uint64(v uint64) *uint64 { return ptr.Uint64(v) } // Uint64Slice returns a slice of uint64 pointers from the values // passed in. func Uint64Slice(vs []uint64) []*uint64 { return ptr.Uint64Slice(vs) } // Uint64Map returns a map of uint64 pointers from the values // passed in. func Uint64Map(vs map[string]uint64) map[string]*uint64 { return ptr.Uint64Map(vs) } // Float32 returns a pointer value for the float32 value passed in. func Float32(v float32) *float32 { return ptr.Float32(v) } // Float32Slice returns a slice of float32 pointers from the values // passed in. func Float32Slice(vs []float32) []*float32 { return ptr.Float32Slice(vs) } // Float32Map returns a map of float32 pointers from the values // passed in. func Float32Map(vs map[string]float32) map[string]*float32 { return ptr.Float32Map(vs) } // Float64 returns a pointer value for the float64 value passed in. func Float64(v float64) *float64 { return ptr.Float64(v) } // Float64Slice returns a slice of float64 pointers from the values // passed in. func Float64Slice(vs []float64) []*float64 { return ptr.Float64Slice(vs) } // Float64Map returns a map of float64 pointers from the values // passed in. func Float64Map(vs map[string]float64) map[string]*float64 { return ptr.Float64Map(vs) } // Time returns a pointer value for the time.Time value passed in. func Time(v time.Time) *time.Time { return ptr.Time(v) } // TimeSlice returns a slice of time.Time pointers from the values // passed in. func TimeSlice(vs []time.Time) []*time.Time { return ptr.TimeSlice(vs) } // TimeMap returns a map of time.Time pointers from the values // passed in. func TimeMap(vs map[string]time.Time) map[string]*time.Time { return ptr.TimeMap(vs) } // Duration returns a pointer value for the time.Duration value passed in. func Duration(v time.Duration) *time.Duration { return ptr.Duration(v) } // DurationSlice returns a slice of time.Duration pointers from the values // passed in. func DurationSlice(vs []time.Duration) []*time.Duration { return ptr.DurationSlice(vs) } // DurationMap returns a map of time.Duration pointers from the values // passed in. func DurationMap(vs map[string]time.Duration) map[string]*time.Duration { return ptr.DurationMap(vs) }